Frequently Asked Questions
Everything you need to know about MocapX
MocapX works with any iPhone or iPad running iOS 14 or later. For facial motion capture, a device with Face ID (TrueDepth camera) is required — this includes iPhone X and newer, and iPad Pro (3rd generation and newer). The Android app supports sliders and joysticks on most modern Android devices.
Yes! MocapX is created for professional animators and can be used for any commercial project. There are no restrictions on how you use the captured motion data.
You need a computer running Autodesk Maya (Windows or macOS) and either a WiFi network or a USB cable to connect your iPhone to your computer. No additional hardware is required.
MocapX uses Apple’s ARKit framework and the TrueDepth camera system (the same technology used for Face ID). The camera projects thousands of invisible infrared dots onto your face to create a detailed 3D mesh, tracking 52 distinct facial expressions at 60 frames per second.
Yes, MocapX is generally compatible with any Maya rig. You can connect the motion capture data to your controllers directly, or use the Pose Library for a non-destructive workflow. It also works with popular rigging systems like Advanced Skeleton.
Yes, the Android app provides virtual sliders, joysticks, and keypads to manually control any attribute in Maya. This is available on both Android and iOS devices.
The MocapX Maya plug-in supports Maya 2017 through Maya 2026 on both Windows and macOS. Check the download page for specific version availability.
MocapX captures at 60 frames per second, providing smooth and detailed motion data. Performance may vary depending on your device hardware, but modern iPhones consistently deliver 60fps capture.
Yes! The Android version currently supports sliders, joysticks, and keypad animation for controlling objects and attributes in Maya. Facial motion capture for Android is currently in development.